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Key mapping editor popup dialog

Feature available in Full and Lite editions (not available in Player edition).

The Key mapping dialog gives you a complete control over a key’s mapping. With it you can precisely specify the aspects that could not be defined unambiguously with drag-drop.

Mapping editor dialog can be opened in several ways:

  • Clicking the small “…” button next to a field in the current key mapping zone.
  • Double-clicking a field in the same zone – a simpler but less obvious alternative.
  • Double-clicking an mappable key on the keyboard display.
  • Choosing “Edit…” in the right-mouse popup menu shown for an editable key or a “current key” field.
KbdEdit key Unicode mapping popup dialog KbdEdit key Unicode mapping popup dialog dead key

The dialog that opens up enables “fine-tuning” of a mapping through the following options:

  • “Empty” is the simplest mapping that produces no characters when the key is pressed. Layouts usually have no “empty” mappings for “base” and SHIFT modifier combinations, but they are common for less frequently used combinations like CTRL and ALTGR, which usually affect only a limited subset of editable keys.
  • “Normal” mapping produces a single character. The dialog allows you to define it by entering a Unicode code point as four hexadecimal digits. This is not the most comfortable way to specify a character, and you will probably prefer to define “normal” mappings using drag-drop from the Unicode palette.
  • “Ligature” is a sequence of characters generated when a key with ligature mapping is pressed. Clicking the small “…” button that appears if “Ligature” is selected opens up the special Ligature editor dialog where this sequence can be defined.
  • “Dead key” button is accessible if at least one dead character is defined in the Dead characters editor. If this button is active, a combo box containing available dead characters is shown, from which a dead character can be assigned to the key.

If Auto-map upper-lower case setting is enabled, whenever you map a "Normal" lower-case letter to a non-Shift position, KbdEdit will automatically map its upper-case equivalent to the equivalent Shift position, and vice-versa. E.g. if you assign 'è' to AltGr+VK_KEY_E, upper-case equivalent 'È' will be automatically mapped to Shift+AltGr+VK_KEY_E (provided no characters are already mapped to it - see also Overwrite non-empty mappings).

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